Unification is Approaching

I’ve been making a lot of progress on the Spaceteam Unity rebuild but there’s still work left to do. Here’s what it looks like running in the Editor:

I’m frustrated by how long it’s taking because I really want to be working on Blabyrinth, but I’m still confident this was the right decision. I get emails every day about the game not working on various Android devices.

I’m surprised about just how much stuff there is to rebuild. I still think of Spaceteam as a small, “simple” game but it actually grew quite a lot over the last 3 years with all the upgrades, Admiral’s Club additions, new languages, and spin-off projects.

Challenges I’ve encountered:

More C#/Unity Gotchas:

New Plugins I’m using:

So it’s going to be a few more weeks of work at least to get the original game done, and then I have to re-port Spaceteam to Apple TV (as a bonus Chromecast/Android TV should now be much easier). Then Spaceteam ESL and the upcoming Spaceteam FSL. Spaceteam Kids is still in the works as well.

Whew! That’s a lot of Spaceteams. I’m trying to stave off the madness by filling in the cracks with some Blabyrinth development.

Space out!

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