Two Kickstarters Later…

So… I spent the last several months planning, running, and then _re-_running my Kickstarter campaign:

…and, organizing a worldwide Spaceteam tournament. I want to share some of my experiences.

Quick Summary

The two campaigns were extremely similar on the surface, but I did more work behind the scenes on the second attempt. While it’s impossible to tell exactly what tipped the scales my best guesses are:

I think the experiment as a whole was an important precedent but I’m not sure how easily it could work for a brand new team/creator. I believe a large part of my success was because I already had an existing audience, from a game that I self-funded, and spent the last 2 years gradually building that audience.

Background

This was not a traditional campaign. The goal was to raise enough money to live for a year making free games. I chose Kickstarter over Patreon (and Indiegogo) for this campaign because:

Details

There are a lot, so this is mostly going to be a point-form brain dump. If you want more info on any particular aspect, just ask!

Things that happened in both campaigns:

Things that happened differently in the new campaign:

Lessons Learned

Well… I hope that helps for now. I’ll add more if I think of it.

Talk to you soon!