The Last 10%

“The first 90% of the code accounts for the first 90% of the development time. The remaining 10% of the code accounts for the other 90% of the development time” — Tom Cargill, Bell Labs

Beta Testing!

Spaceteam 2.0 is getting close. My translators have started testing and if you would like to help test, dear reader, then you can sign up here:

Beta Test Sign-up: [CLOSED: I have enough testers for now, thanks!]

I’m using a service called HockeyApp which helps me distribute builds so don’t be alarmed if you see references to it after you sign up. You can report bugs here:

Bug Tracker: https://bitbucket.org/hengineer/spaceteamunity

There are a few outstanding features that I have yet to add:

…but I wanted to test the main game as early as possible.

New Features

I tried very hard not to add any new features during the rebuild but there were some things I basically got “for free” with Unity, and a few others that I decided were worth it.

![](/img/blog/wp-images/2016/06/FailCam.jpg)

FailCam in action

I’ve also had to make a few sacrifices:

The 10%, or what’s been keeping me busy

Just finishing all the little corners of the game has been a slog, and then some unexciting things that took longer than I thought. The details are boring, but for what it’s worth.

More New Plugins I’ve Discovered

**Lunar Mobile Console — **Very useful. It shows a debugging log on the device itself so you can immediately see errors or warnings. It’s easier than attaching a remote log viewer (I’ve been using Editor Console Pro for this) but more importantly it allows external beta-testers (eg. you, maybe?) to send me the log output by email. Getting a log file manually from a user’s device is a huge pain otherwise.

**Build Report Tool — **Simple and effective.

Preparing For Launch

I’m speaking on a panel at Casual Connect in San Francisco in mid-July so I’m using it as a self-imposed deadline. If all goes well then around that time I’ll be launching:

See you soon!