Heavy Turbulence

*beep* *boop*

This is your Captain speaking.

We've been going through some rough weather since take-off. If you had seatbelts I would urge you to fasten them, but due to budget issues we had to cut some corners. My sensors are picking up:

With version 2.0.2 I think I've fixed the first two issues. I'll investigate the crash next, and the connection issues will continue to improve as CaptainsMess (my networking library) gets better.

I'm also getting messages begging me to bring back Bluetooth. I hear you! I'll bring it back as soon as I can. I've been getting some promising results so far from the Android Bluetooth Multiplayer Unity plugin. iOS might be a bit trickier but I'm sure I'll figure something out.

Other things I've been working on:

Blabyrinth Project Setup

Last week I spent several full days working on Blabyrinth and it felt great. Now that I'm more familiar with Unity I have a much better idea of how to structure everything.

Some of the Unity lessons I've learned from Spaceteam (these may not apply to other games):

Modular Systems

I'm designing Blabyrinth to be pretty extensible and modular, both for my own sake to manage the scope of the project and also to give it some longevity with later expansions.

I'm breaking systems up into components that I can work on separately, and the scope and complexity of each can change independently:

I'll start small and add things to each component as needed. This way I can quickly make a fully playable prototype and then the game will progressively get more varied and interesting from there. But the first step is to make a bare-bones version of each system and get them all working together so I can start testing the game as early as possible. That will be my next major milestone.

Happy Canadian Thanksgiving!

Space out,
- Henry